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Alternate reality games (ARG) as innovative digital information sources

机译:替代现实游戏(aRG)作为创新的数字信息源

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摘要

PURPOSE : The purpose of this paper is to present the gathering, integration and analysis of digital information sources for the creation of a conceptual framework for alternate reality games (ARGs). ARGs hold potential for libraries, education, healthcare and many other sectors.DESIGN / METHODOLOGY / APPROACH : Case studies were performed on three previously played ARGs to create case reports. The various digital information sources for each game, sourced from multiple media, are compiled into a chronologically ordered game narrative which formed the case reports. The focus of the paper is on the analysis of the case reports using constant comparative analysis to identify categories and subcategories. Relationships are established, based on each game, between the categories and subcategories to inform the creation of game diagrams. The game diagrams are then combined to create a conceptual framework that describes the functioning and components of an ARG. FINDINGS : The conceptual framework effectively described the types of information found within an ARG as well as how these different categories of information interact and link to one another. The framework also provides an abstract description of the components of ARGs, namely narrative, game actions and community. ORIGINALITY /VALUE : The conceptual framework produced by the analysis enables an understanding of ARGs and how they are played and designed. Insight into how to analyse ARGs based on the information generated for the play of the game by both the players and the game designers is gained. Where other studies have provided insight into the phenomena of ARGs, this study focuses on constructing a conceptual framework of ARGs using the information generated by the game.
机译:目的:本文的目的是介绍数字信息源的收集,集成和分析,以创建替代现实游戏(ARG)的概念框架。 ARG在图书馆,教育,医疗保健和许多其他领域具有潜力。设计/方法/方法:对三个以前玩过的ARG进行案例研究以创建案例报告。来自多种媒体的每个游戏的各种数字信息源,被编入按时间顺序排列的游戏叙述中,形成了案例报告。本文的重点是使用持续比较分析来识别类别和子类别的案例报告分析。基于每个游戏,在类别和子类别之间建立关系以通知游戏图的创建。然后将游戏图组合在一起,以创建一个描述ARG的功能和组件的概念框架。结果:概念框架有效地描述了ARG中发现的信息类型,以及这些不同类别的信息如何相互作用和相互链接。该框架还提供了对ARG组成部分的抽象描述,即叙事,游戏动作和社区。原始性/价值:分析产生的概念框架使您能够了解ARG,以及它们的播放和设计方式。获得了关于如何根据玩家和游戏设计师为游戏进行而生成的信息来分析ARG的见解。在其他研究提供了有关ARGs现象的见识的地方,本研究的重点是利用游戏生成的信息构建ARGs的概念框架。

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